Fallout 4 cinema paradise. Star dispatcher. Inspect the central computer


October 31, 2016 16:08

Locations to explore:

  • Galaxy
    • Yader-Cosmoport
    • Cinema "Starlight"
    • Vault-Tec: Among the Stars
    • Yader-Galaktika
    • Arena "RobCo"

The current quest is activated automatically as soon as you approach any of the entrances to the “Galaxy” zone of the Yader-Mir park, for example, when capturing this territory in the “Grand Tour” quest. At the entrance there was a battle between merchants and robots. I wonder what happened here?

Inspect the battle site

Inspect the battle site. You will find a holotape with her diary from one of the traders named Tiana Alston. Perhaps after reading it you will understand what happened here.

Read Tiana's diary

Find Tiana's diary in your items, in the "Miscellaneous" section, and read it. It’s not entirely clear what happened, but it has something to do with the central computer “Star Dispatcher”. They were going to launch it normally, but Tiana's father was in a hurry and didn't have enough cores. Basically, something went wrong and they were attacked by robots.

Find "Star Controller"

Now you need to find this central computer in order to figure everything out, but for now you will have to fight with the robots of the Galaxy Park zone and numerous turrets. But before, these robots served park visitors. You can find new modifications from defeated robots, which can later be used to improve robots on the robot workbench, which was added in the Automatron add-on.

The central computer “Star Dispatcher” is located in the Yader-Cosmoport building, located directly in front of you if you entered from the entrance shown in the screenshot above.

On the way to this building, after the planet statue and before the climb, look into the small cafe on the right. Under the counter you will find a cache with lids, and behind the counter is a Nuclear Mixing Machine. In it you can mix different types of Yader-Cola, and while exploring the park, you will find new recipes that will add other flavors to the Yader-Mixing Machine. Based on the Beverage Designer achievement, you will be able to mix at least 20 different versions of Nuka Cola. You can read about all the achievements of the Nuka-World and Fallout 4 add-on.

Approaching the building with the Star Control sign, open the glass door. The computer is located behind the power armor display.

Inspect the central computer

The central computer “Star Dispatcher” cannot work without stellar cores. To enable emergency mode, at least one star core is required.

Install star core

Luckily for you, you can find the stellar core without leaving your computer. Nearby you will find the corpse of Tiana's father, Kendell Alston, and next to him is a star core. Take it and install it in the characteristic slots with which the entire surface of the Star Dispatcher central computer is dotted.

Reboot the central computer

Reboot the Galaxy's central computer. First of all, you will see a warning on the screen that Star Cores are not enough to control robotic systems, that is, robots. And now you only have limited functionality available in emergency mode. For the central computer to perform basic operations, 20 Star Cores are required, and for full functionality - 35.

After reading Kendell's diary in the system logs, you will find out what happened in "Galaxy" with robots and traders. The star cores are used for the computer to communicate with the robots and give them commands. But Kendell and the traders took them out in order to sell them. When raiders came to Yader Town, the merchants panicked and decided to turn on the park's defense mode in order to use robots against the raiders. Without listening to Tiana, Kendell launched the defense without inserting the Star Cores into place, for which he paid with his own life and the lives of all merchants in the Galaxy zone.

Be sure to open the “View Star Core Network” command; there is all the information about how many Star Cores can be found in a particular location of the Galaxy Park zone.

Repair the central computer (1/20)

To repair the central computer “Star Dispatcher” you need to find at least 20 Star Cores, or destroy all robots and all protective equipment. Let's start searching. You can find star cores in the following locations: 6 pieces in the "Galaxy" territory, 4 pieces in the "Starlight" cinema, 7 pieces in "Yader-Galaxy", 6 pieces at the "Vault-Tec: Among the Stars" exhibition, 6 pieces at the RobCo Arena and 5 pieces in other sectors of the Yader-Mir park.

As you find Star Cores, you will be notified that you have enough Star Cores to activate the new Emergency Protocol. In this case, at a convenient moment, return to the central computer and activate it. There are a total of 3 intermediate emergency protocols, each of which will be available every five Star Cores found. Each intermediate emergency protocol allows you to disable the firmware of one of the types of robots, reducing the number of your opponents. I advise you to turn off the most dangerous robots.

Find Star Cores in the territory of “Galaxy” (1/7)

Stellar Core (1)

On the territory of the “Galaxy”, that is, the territory outside the attractions of this zone, there are 7 star cores. You found one core in the room with the central computer.

Stellar Core (2)

To find the next stellar core, go around to the right of the Yader-Cosmoport building, which houses the central computer “Star Dispatcher”. At the place where the dead merchants spent the night, you will find ammunition, weapons, a cache with lids on boxes near the chemical laboratory, and at the very end, near the garbage cans and old service equipment, the corpse of a merchant with a star core.

Clue

Don't miss the 1st issue on one of the wooden boxes located near the mattress and the yellow box with explosives magazine "Scavenger!", an exclusive magazine from the Nuka-World expansion for Fallout 4. This magazine, like the others, gives you a magazine perk that will increase your chance of passing a Persuasiveness check. You can familiarize yourself with other magazine perks, and see the location of other Nuka-World magazines and more -.

If you go around the Yader-Cosmoport building on the left, you will find a hidden image of Mr. Cap, on condition. that you have special Mr. Cap glasses, which Sierra Petrovita should have given you when you received the quest “The Cap in the Haystack” from her.

Stellar Core (3)

There is also a star core in the room located above the central computer. It lies in the display case (lock level is medium) along with a nuclear mini-charge. In the closed service room (lock level - easy) you will find a roll of 750 Yader-Arcade tickets, which will be useful for you to obtain the Nuka-World achievement, and the Galaxy administrator key, which opens the gates in the territory for staff (with the sign " Employees Only").

Stellar Core (4)

The star core is in a booth at the main entrance to the Yader-Galaxy attraction, which you can get to by going to the right of the Yader-Cosmoport (if you are facing it), where the central computer is located, and going up a small flight of stairs. The booth is located to the right of the entrance. You need to go through the gate.

Stellar Core (5)

Opposite the Yader-Galaktika attraction there is a building with a sign “Arc Jet G-Force”. Climb the stairs to the very top and you will find the Star Core.

Stellar Core (6)

You will find another star core at the end of the descent with the inscription “Spacewalk”. The easiest way to collect it is after leaving the RobCo arena, the core will be immediately to the right at the beginning of the rise. And if you go up to the end of the rise and turn to the wall on the left, you will find a hidden image of Mister Cap for the quest “The Cap in the Haystack”, provided that you are wearing special glasses.

Stellar Core (7)

Information about this kernel will be available in the near future.

Find Star Cores in the Starlight Cinema (0/4)

The Starlight Cinema is located in the first passage on the left after entering the park. Let me clarify that we mean the entrance, which is shown in the first screenshot of the article.

After entering the Starlight cinema, go in search of Star Cores. There are 4 of them here. Your enemies will be turrets and various robots, as in the rest of the Galaxy, but the Star Bartender, essentially a security robot that shoots laser bursts, will become especially dangerous. Directly in the film screening hall you need to check out the bar. There you will find the Star Core (1) and the recipe for “Void Core” on the bar counter (blue book).

You will find another Star Core (2) in the toilet located at the end of the left corridor, relative to the entrance. In one of the booths there are medications and a first aid kit lying on the floor. In the toilet opposite, in the stall you can find a cache with lids and a toolbox (lock level - easy) with weapons and ammunition.

At the end of the right corridor, in the one in which there is an elevator, there is a cafeteria and a Nuclear Mixing Machine. In the cafeteria at the entrance there is a safe (lock level is difficult) with ammunition. In the cafeteria pantry (castle level - medium) there is another Star Core (3). By the way, the key to the pantry is in the corner on the kitchen furniture.

Now take the elevator to the upper level, preferably the one closest to the entrance. You will find yourself in the service area of ​​the cinema. Deal with Galactron the Technician and pick up the last Star Core (4) at the Starlight Cinema. Don't forget to check out the big red bag and stock up on ammo before you leave.

Find Stellar Cores in “Yader-Galaxy” (0/7)

If you leave the Yader-Cosmoport, where the central computer “Star Dispatcher” is located, and turn left into the passage with a small staircase, you will go straight to the main entrance of the Yader-Galaxy attraction. Not far from the main entrance there are several Star Cores - read about this above.

Enter from the main entrance, go to the spaceship exhibit, and then go to the next room, dealing with turrets and robots along the way. At the end of the hall, behind the glass, you will see a room with a Star Core, but we will get there later. Next, you will find yourself in the boarding room for the ride's cabins. In a small room next to the rails you will find a Star Core (1), and on the wall there is a safe (lock level is difficult) with various supplies. Exit through the second door of this room and you will find yourself in the scenery of the attraction. Next, your path will pass through office premises along the route of the attraction and individual exhibition complexes.

Go through the “space” door opposite and go along the service room to the next room with asteroid decorations. Go down the stairs. Behind one of the fake asteroids you will find the body of a merchant, and next to it is a cache of lids. Proceed to the service room from where the galatrons were just fired, and take the next Star Core (2) from the Yader-Galaktika control terminal.

Go through the hall of the UFO attraction, and then along the service corridor to the elevator. Take it down to the “Cosmic Panorama”. On the right side of the service room behind the containers you will find a safe (the castle level is very difficult) with useful supplies, including a stealth boy. “Cosmic Panorama” shows fights between a space guard and animatronic aliens, and since you need to pass by, first wait until they damage each other or completely deal with each other, and then finish off the survivor. And when descending to the “Cosmic Panorama”, do not miss the equipment with the Star Core (3). In the second part of the panorama, the battle will take place between Novatron and aliens. You need to go to the very end, and in the corner you will find an exit.

In the service room with containers, be sure to climb onto them over the broken ride booth or over the barrels at the end of the room. There are three hiding places with lids at the top.

Then climb the stairs for a long time until you reach the attraction's decorations with planets and UFO ships. There you will see two stairs on the right and left. First, go up the one on the left and pick up the Star Core (4), and then continue along the Nuclear Galaxy along another ladder.

Having dealt with all the enemies and turrets, go up the far stairs to the very top, there you will see a control terminal. Go to the service room and along the rails you will reach the exit from the attraction. From the animatronic model of Yader-Girl you can take her costume - the “Rocket” Suit of Yader-Girl, which is not so simple.

Reference: Costume “Rocket” Yader-Girl

Damage Resistance: 5

Energy Damage Resistance: 45

Radiation resistance: 35

Charisma: +1

Weight: 8

Price: 165

Peculiarity: Gives you the ability to breathe underwater and increases charisma by 1.

Opposite Yader-Girl there is technical equipment with a Star Core (5), as well as with the key of a Galaxy employee, which will be indispensable for you in the search for the two remaining Star Cores.
But first, go up one of the stairs located on the sides of the animatronic model of Yader-Girl. At the exit, take the “Yader-Galaxy” medallion, which is necessary for the side, and then go back down.

Near the rails in the corner you will find a red door to the service room (the lock level is very difficult), which not everyone can break into, but this is not necessary with a key. Go to the service room, then go up the small stairs and take the Star Core (6) from the terminal. Collect everything useful from the large red bag and equipment.
Then open another door with the key and take the last Star Core (7) in this location.

You can exit either through the same entrance you entered - to do this, return to the rails and open another door with the key (the lock level is very difficult), which will lead you to the boarding hall. You can also return to the exit behind Yader-Girl, but outside you will have to use fast travel, since the descent has collapsed.

Find Star Cores at the Vault-Tec exhibit: among the stars (0/6)

You can get to the exhibition complex “Vault-Tec: Among the Stars” via a lift from the second floor of Yader-Cosmoport.

You can use the elevator inside, but we recommend walking around the exhibition first. On the bench in the foyer next to the skeleton you will find a cache of lids. And behind the desk on the old file cabinets are the keys of a Vault-Tec employee, which will make it much easier for you to pass this location, opening almost all the office premises.

At the first exhibition area dedicated to man in space, deal with protectrons and collect the Star Core (1). It is located in a locked room (castle level is difficult), located behind a large stone.

Walk further along the exhibition railing, pass the entrance to the shelter, then go down to the living quarters. Behind the locked sliding door (lock level is difficult) you will find a Star Core (2), as well as a nuclear unit for power armor. This room is a laboratory, you can hack it or return there with the key later. On the table near the terminal is the key to the Vault-Tec control room. From the terminal you will learn that Vault-Tec conducted experiments on visitors to the exhibition, so from time to time your vision becomes cloudy.

Another Star Core (3) is located in the room next to the kitchen. There is high radiation there, so you will need anti-radin or power armor, or any other protection against radiation.

To shorten the path, go through the locked sliding door (lock level - difficult) in the private room presented here, opening it with the employee's key. You will find yourself in a service area. Inside there are several doors and a Novatron Invader (similar to an Assaultron), so be careful. You can get to the same office space by going to the exit from the exhibition (door near the elevators). One of the doors of the room leads to the locker room with the key to the Vault-Tec laboratory, the door to which you saw in the demonstration residential complex of the shelter resident. If you haven’t hacked it, be sure to return for the Star Core (2) and the key to the control room.

Another of the doors opens with the key to the Vault-Tec control room, which we found earlier in the laboratory, and three Star Cores (4-6) are waiting for us there. In the control room there is also a large red bag with ammunition and weapons.

The last door with stairs leads to the exit. Be sure to look around for the Vault-Tec Medallion Machine: Among the Stars, which you need to collect for the Precious Medallions quest. He stands in the corner near the exhibition exit.

After leaving through the exit on this floor, you will find yourself in an alley located to the left of the entrance to the first floor of Yader-Cosmoport, with the sign “Starmarket”. There, behind a small counter with an animatronic model of a consumer, there is a wall safe (lock level is difficult) with various supplies. By the way, from the consumer model you can remove a suit with the symbols of the Yader-Mir park (+2 to stamina). At the nearby newsstand, take the Yader-Breezer recipe for the Yader-Mixing Machine from the magazine stand.

Find Star Cores in the RobCo Arena (0/6)

The RobCo Arena is located near the second entrance to the Galaxy Park area. One of the ways to get there is to go down the ramp located to the right of the main entrance to Yader-Galaktika. At the entrance to the arena there are two Novatrons (similar to a stormtron) as statues, and they will "wake up" as soon as you get closer, so start shooting from afar.

Upon entering the arena building and passing through the foyer with the ticket office, you will see demonstration models of robots on the right and left; before they are activated, I advise you to destroy them. At the stands, turn towards the entrance. The left service door leads to the cashiers' room (lock level - hard), there is a cache with lids under the table, a wall safe (lock level - medium) with useful supplies, a roll of 900 Yader-Arcade tickets, which will be useful for you to get one One of the Nuka-World achievements is “Useful Prizes”, where you need to redeem 100,000 tickets at Yader-Arcade. Read about all the achievements in Nuka-World and Fallout 4.

The right service door (lock level - easy) leads to the control center room of the RobCo arena, where you will find two Star Cores (1-2).

Now go directly down to the battle arena, but beware of the Protectrons that will appear from under the stands. If you have time, you can run to the terminals that are located there and turn them off.

Go through the door located to the right of the battle arena. These are service rooms for robot diagnostics and here you will find a fight with a space guard, Novatron and Galatron, if you have not already disabled them using the emergency protocol. Take the Star Core (3) from the robot diagnostic terminal. Right there in the locked chamber (lock level is medium) with a dead merchant you will find a cache with lids, a nuclear mini-charge and Yader-Cola Victory.

Two Star Cores (4-5) are located directly in the RobCo battle arena, but as soon as you enter there, the doors will close. You will not be able to leave until you have survived all rounds against all kinds of robots. I advise you not to neglect the wall in the middle of the arena and use it as cover, from behind which you can shoot and throw grenades.

After the fight, all visitors to the RobCo arena are invited to visit the store on their way out and buy souvenirs. Why don't you do the same? The store is located under the stands. On the shelf behind the counter you will find the last Star Core (6), and on the box are the keys to the RobCo arena, which you can use to open the exit door located nearby. On the floor among the shelves lies a blue book with a recipe for Yader-Luch, another type of Yader-Cola that can be prepared in the Yader-Mixing Machine.

Find Star Cores in other sectors of the park (0/5)

The traders managed to take several Star Cores for the “Star Dispatcher” to other sectors of the park, apparently with the aim of selling them. Therefore, to find all the cores, you will have to run around a little.

Stellar Core (1)

One Star Core is located in the Yader Town market. It's on the table next to Shelby Chase's counter. You won't miss it, especially if you come at night.

Stellar Core (2)

In Yader-Town there is another Star Core, which lies in the Yader-Arcade, which is located a little further than the Salon where the Operators settled, and not far from the entrance to the territory of Mount Fizzpot with a lake. Go inside, go all the way to the prize terminal, and then enter the room on the right with the Atomic Racers slot machine. There you will find a door to a service room, where the treasured Star Core lies on a weapons machine.

Stellar Core (3)

When you go to capture the “Dry Gorge” during the quest “Showdown in the “Dry Gorge”, be sure to look into the alley with closed pavilions, not far from Scout’s pen with the robotic ponies “Buttercups” and the old cemetery. There you will find dead merchants, and next to them is the Star Core.

Stellar Core (4)

While clearing the World of Freshness, namely the beverage bottling plant, be sure to look into the workshop where Quantum Yader-Cola was previously produced. This workshop is easy to recognize by the large glowing container in the middle of the hall. There, near the locked door with the wall-mounted security terminal, you will find the Star Core (4). It lies near the dead shooter. You will go to the indicated location during the quest “World of Freshness”.

Stellar Core (5)

Information about the Stellar Core (5) will come in the near future.

Clear Galaxy (optional)

Theoretically, you don’t have to look for Star Cores, but simply destroy all robots and all defenses in the Galaxy sector of the park and in all its locations. And immediately proceed to the distribution of this sector to one of the raider gangs.

Repair the central computer (20/20)

Once you find 20 Star Cores and install them in the Star Controller, you will be able to take over the zone using the central computer, and there will also be an additional mission to clear Galactica. It's up to you to decide what to do.

Capture a zone using the central computer

Select the line “Protocol: Protective Mode” on the central computer, and then select “Disable Protective Mode.” That's it, the zone is yours, and now all modifications of the Galaxy robots are available to you on the robot workbench.

In the terminal there is “Protocol: Diorama Access” - this is the one in the middle of the room where the power armor is located. However, you can only access it after you have found all 35 Star Cores.

Give the Galaxy to one of the gangs

You need to give the captured sector to one of the raider gangs - Adepts, Operators or Pack. To do this, hang their flag in this area. The signal flagpole is located on the second level of Yader-Cosmoport, above the Star Dispatcher. The more territories you give to the gang, the more friendly they will be towards you. Accordingly, other gangs may harbor a grudge against you.

After finishing the current quest, you will have a task from the “Miscellaneous” section - “Complete repairs to the central computer (20/35)”, after completing which you will be able to open a diorama with power armor in the central computer room. Also, do not leave the Galaxy sector without finding the hidden images of Mr. Cap for the side quest “The Cap in the Haystack.”

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Description:
This mod turns the unused storage room of the Paradise Cinema (Far Harbor) into a furnished player home in the inner cell. It can be considered a "sister mod" of my mod. Although I used the same screen meshes for the interior as in the Starlight mod, the interior layout and functions in Paradise are different.

I decided it was time to show some love to another Fallout movie theater and give the player a new home in Far Harbor. I've packed quite a lot into a small space with lots of interactive features and custom resources.

Getting the key:
In order to enter the house, you will need to find the key. There is a note on the door left by the previous occupants. The note indicates where the key can be found. If you still have problems, the video will show you where to go.

Features of the mod:

  • EXTERIOR/GAMEPLAY:
  • - The map marker will open after the key is added to inventory.
  • - Once the door is unlocked, you will be able to fast travel directly to the inner cell using the map marker.
  • - Fast movement from the inner cell.
  • - Functional outdoor lighting.
  • - Power armor station (linked to shared workbench storage).
  • - Cooking grill (linked to shared workbench storage).
  • - A trash shredder that breaks down trash into basic components and transfers them to a common storage area.
  • - Nuclear Block Charger: Recharges depleted nuclear blocks to 100% in 24 hours. (MUST BE REPAIRED BEFORE USE).
  • - Furniture for you and your companions to sit and relax.
  • - Ability to build four outdoor turrets using a terminal inside the house.
  • - All containers are marked as non-updatable.
  • INTERIOR:
  • - Individual collectible journal that gives a permanent +5 increase in radiation resistance.
  • - Chemical laboratory, workbenches for armor, weapons and cooking with individual design.
  • - Two inventory sorting systems: container-based and terminal-based.
  • - All workbenches are connected to a common storage.
  • - Active shower, gives +2 to charisma for eight hours.
  • - Functional light switches for main lighting and table lamp.
  • - My first infirmary: restores health, removes radiation. (MUST BE ASSEMBLED BEFORE USE).
  • - Sofa Bed: By day, this is a sofa... with the press of a button, it turns into a bed that is personalized with the player's name and gives "lover's hug" bonuses. Press the button again and the bed will turn into a sofa.
  • - The terminal is personalized with the player's name.
  • - Working refrigerator Vim! with custom textures: put any variant of Nuka Cola in it, Vim! or Gwinnett beer, and they'll be ice cold in six hours.
  • - A working radio... probably the only one on the island. Maybe Kasumi fixed it? Plays "Atomic Cat Radio" (the same music as Diamond City Radio, but without Travis).
  • - Interactive Storage: Weapon storage, ammo shelf and food shelves will show clutter when adding items of each category. The clutter will be disabled when the container is empty.
  • - Shelf Vim! - works only with Vim! We don't drink that cola on the Island!
  • - Racks for weapons.
  • - Armor dummies: The gender of the mannequin can be changed via the terminal to match your character's gender.
  • - Lots of Vim decor!
  • - Movie-themed posters.
  • - Lots of storage! All containers are marked as non-updatable.
  • - Navmeshes for companions with many downtime markers.

Use with mods that change the location of the "Paradise Gardens" cinema:
As always, if you use multiple mods that modify the same cell, there is always the possibility of conflicts. I don't use any other Paradise Cinema mods, so I haven't tested them. I also don't intend to create compatibility patches. Sorry, but I can't support mods that I don't use for my game.

Requirements:

  • Fallout 4
  • Far Harbor DLC
  • DLC Contraptions Workshop
  • Eden Meadows Cinema Player Home (download in MAIN FILES section)
  1. First download the full mod from the author's page (see requirements above). Install the mod into the game.
  2. Next, on the Nexus page (Russian version of the mod), download the archive with the translated .esp file and install it in the game, replacing the .esp file

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